Article Shelves
This page organizes public Gorgon’s Grimoire Substack articles by game line and subject, along with local site feature updates and Toolkit previews. Substack entries link back to the original post for reference and sharing.
Toolkit Articles
DAD Articles
GOV Articles
Read Gorgon’s Grimoire on Substack
DAD Design & Worldbuilding Articles
Damsels, Adventurers, and Dragons / DAD Articles
External Substack essays on DAD design, fantasy society, old-school assumptions, worldbuilding pressure, and campaign-scale practical problems.
DANDINO and the Skinner Box Character Sheet
DAD Article
A DAD design article about menu-first character construction, splatbook option culture, system mastery, and why world-first play preserves broader player agency.
Read on Substack
Your Fantasy Capital Is Not Mathematically Impossible: Population, Magic, and the Hub-and-Spoke Kingdom
DAD Article
A fantasy worldbuilding article about population, capital cities, magic, logistics, and the hub-and-spoke model of premodern kingdoms.
Read on Substack
Culture Begins with the Sacred
DAD Article Series
A grouped series of DAD worldbuilding essays about creating believable fantasy societies from sacred beliefs, institutions, moral order, and inherited culture.
Culture Begins with the Sacred: Building Realistic Human and Demihuman Societies
DAD Article / Culture Begins with the Sacred
Part one of a worldbuilding series arguing that believable cultures begin with sacred beliefs, moral order, divine reality, authority, death, and the people’s place in the cosmos.
Read on Substack
Culture Begins with the Sacred Part II
DAD Article / Culture Begins with the Sacred
Part two of the Culture Begins with the Sacred series, continuing the method for building fantasy societies from theology, sacred history, institutions, and social order.
Read on Substack
Culture Begins with the Sacred III - A Map Is Not a Culture
DAD Article / Culture Begins with the Sacred
Part three of the Culture Begins with the Sacred series, focused on why geography and maps are not enough to create a culture without belief, sacred order, and institutions.
Read on Substack
Wizards of Public Works
DAD Article Series
A grouped series of DAD worldbuilding essays about magical infrastructure, civic authority, maintenance, sanitation, roads, ports, fortifications, and campaign consequences.
Wizards of Public Works: Civil Engineering and Magical Infrastructure
DAD Article / Wizards of Public Works
Part one of the Wizards of Public Works series, explaining why magic changes the amount of labor in civil engineering but does not replace surveying, design, maintenance, authority, or knowledge.
Read on Substack
Wizards of Public Works - Part II: Building Roads and Navigable Waterways
DAD Article / Wizards of Public Works
Part two of the Wizards of Public Works series, focused on roads, waterways, construction sequence, infrastructure design, and the practical limits of magical civil engineering.
Read on Substack
Wizards of Public Works - Part III: Water, Cities, Ports, and Fortifications
DAD Article / Wizards of Public Works
Part three of the Wizards of Public Works series, covering waterworks, urban infrastructure, ports, fortifications, and how magical power interacts with civic systems.
Read on Substack
Wizards of Public Works - Part IV: Power, Law, Maintenance, and Failure
DAD Article / Wizards of Public Works
Part four of the Wizards of Public Works series, examining power, law, maintenance, obligations, institutional control, and how public works fail when systems break down.
Read on Substack
Wizards of Public Works - Part V: Civilizations, Consequences, and Campaigns
DAD Article / Wizards of Public Works
Part five of the Wizards of Public Works series, connecting magical infrastructure to civilization, campaign consequences, domain play, ruins, and long-term setting history.
Read on Substack
Addendum I: When the Chain Breaks
DAD Article / Wizards of Public Works Addendum
An addendum to Wizards of Public Works about lost knowledge, declining magical infrastructure, broken chains of craft and authority, and why later societies may inherit works they cannot reproduce.
Read on Substack
Wizards of Public Works - Addendum II: Practical Magic for Sanitation and Environmental Protection
DAD Article / Wizards of Public Works Addendum
An addendum to Wizards of Public Works focused on practical magic for sanitation, environmental protection, waste, water, and the civic problems that fantasy settlements must still solve.
Read on Substack
Coin Marks, Bullion Marks, Fraud, and…
DAD Article
A DAD design article from Gorgon’s Grimoire discussing coin marks, bullion marks, fraud, and the practical handling of money in fantasy campaign play.
Read on Substack
There Is No Balance: Risk, Role, and Encounters in Damsels, Adventurers, and Dragons
DAD Article
A DAD design article from Gorgon’s Grimoire discussing balance, risk, role, and old-school play assumptions.
Read on Substack
The Family RPG Campaign Toolkit
Toolkit previews, user guides, launcher notes, NPC creation, expedition planning, character creation, and digital table-support updates.
The articles below belong to the Toolkit shelf. They cover The Family RPG Campaign Toolkit as software support for DAD, GOV, and The Family RPG System.
Read all Toolkit Articles
Why the Campaign Toolkit Switched to Illustrated Menus
The Family RPG Campaign Toolkit
A look at why The Family RPG Campaign Toolkit moved from flat button-grid menus to illustrated DAD and GOV menu scenes with clickable hot spots, tool highlights, and game-line identity.
Read the Illustrated Menus Article
DAD NPC Creator Page Guide
The Family RPG Campaign Toolkit
A practical guide to the DAD NPC Creator, covering compact non-player character records, professions, class group progression, proficiencies, attacks, gear, links, notes, and exports.
Read the DAD NPC Creator Page Guide
DAD Expedition Planner Page Guide
The Family RPG Campaign Toolkit
A five-page guide to the DAD Expedition Planner, covering expedition members, hirelings, wages, mounts, supplies, route planning, cargo, transport, funding, ledgers, exports, and campaign binder handoff.
Read the DAD Expedition Planner Page Guide
DAD Character Creator Page Guide
The Family RPG Campaign Toolkit
A six-page guide to the DAD Character Creator, covering the character record, equipment, proficiencies, priest spells, wizard spells, known spells, spellbooks, and long-form notes.
Read the DAD Character Creator Page Guide
First Look at The Family RPG Campaign Toolkit Launcher
The Family RPG Campaign Toolkit
A look at the public beta launcher for The Family RPG Campaign Toolkit, including the DAD Player Tools, Adventure Master Tools, GOV tab notation, and the release-version note on Developer Tools.
Read the Toolkit launcher article
The DAD Character Creator Rebuild Is Taking Shape
May 21, 2026 | Site Development Update
A screenshot-heavy feature comparing the old DAD Character Generator against the rebuilt parchment-style DAD Character Creator in The Family RPG Campaign Toolkit.
Read the feature article
Why Banking Would Be Local, Not Centralized, and Why That Reinforces the 20-Mile Adventuring Radius
May 23, 2026 | Damsels, Adventurers, and Dragons / DAD Article
Uses hard-currency economics to explain why fantasy banking would remain local rather than central-bank driven, and why that reinforces a focused twenty-mile adventuring radius.
DAD article shelf
Read original Substack post
The Family RPG Campaign Toolkit
Toolkit previews, launcher notes, character creator guides, expedition planning guides, and digital table-support updates.
Public previews and guide articles for The Family RPG Campaign Toolkit, including DAD character workflow, expedition planning, and launcher coverage.
Read Toolkit Articles
Damsels, Adventurers, and Dragons
Fantasy RPG design, errata notices, old-school procedure, classes, expeditions, treasure, worldbuilding, and The Family RPG System.
Design essays and table-facing notes for DAD, fantasy campaigning, and the rules spine behind The Family RPG System.
Read DAD Articles
Ghosts of Vietnam
Vietnam War roleplaying, errata notices, operations, MOS-style play, historical guidance, awards, R&R, and battlefield reality.
Historical roleplaying essays and Adventure Master support notes for Ghosts of Vietnam: The RPG.
Read GOV Articles
Publisher Notes on Licensing and IP
These Substack posts are kept here as publisher notes. The public creator license guide remains on the Licenses page.
They Want It in Code? Then It Comes with a License
July 13, 2025
Discusses why software, VTT, miniatures, and other IP uses require clear licensing instead of assumptions.
Read original Substack post
Want to Work with a Publisher’s IP? Here’s How to Make It Happen
July 29, 2025
A practical public note for creators approaching publisher intellectual property and permission.
Read original Substack post
Read the creator license guide