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Why Banking Would Be Local, Not Centralized, and Why That Reinforces the 20-Mile Adventuring Radius
May 23, 2026 | DAD Article
Uses hard-currency economics to explain why fantasy banking would remain local rather than central-bank driven, and why that reinforces a focused twenty-mile adventuring radius.
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Treasure, Hard Currency, and the False Inflation Lever
May 16, 2026
Looks at hard currency, dungeon gold, and fantasy campaign economics without treating treasure like modern fiat money.
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Worldbuilding as Historical Constraint: A Practical Method for Creating Playable Worlds
May 9, 2026
Frames playable worldbuilding as constraint, history, map logic, and consequences at the table.
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Advantages of a 20-Mile Radius for Exploration
May 2, 2026
Explains why a twenty-mile campaign radius gives travel, community, and player decisions useful pressure.
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The Trap Problem Is Not Mechanical, It’s Logical
April 25, 2026
Argues that traps work when their logic fits builders, access, maintenance, and dungeon purpose.
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AD&D 2nd Edition: Gygax’s Blueprint, Cook’s Execution
April 18, 2026
Examines Second Edition’s design lineage through Gygax’s blueprint and David “Zeb” Cook’s execution.
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The Mythic Premise: Why Humans Matter
March 14, 2026
Looks at humans, ambition, advancement, and why human characters matter in fantasy roleplaying.
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Damsels, Adventurers, and Dragons Multi-Class Errata
March 3, 2026 | DAD Errata
Errata notice for the omitted complete list of permitted multi-class combinations in the Multi-Class rules section.
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DAD errata page
Permissionless Play and the Myth of Expanded Choice
February 21, 2026
Discusses DAD’s approach to character actions beyond narrow powers, class features, or permission lists.
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Classes and Kits Design Considerations
February 14, 2026
Defines classes as durable social and practical roles, with kits adding narrower campaign identity.
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Adventuring as an Expedition
February 7, 2026
Treats adventuring as organized expeditions rather than isolated rooms and disconnected challenges.
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Dungeon and Ruin Ownership
January 31, 2026
Looks at law, ruin claims, ownership, and why dungeons exist where authority breaks down.
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Deck of Unbridled Destiny Errata
January 26, 2026 | DAD Errata
Formal errata notice for the Deck of Unbridled Destiny.
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DAD errata page
Adventuring as a Recognized Occupation
January 24, 2026
Explores adventuring as a known occupation in unstable fantasy worlds.
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True Neutral and What Does It Really Mean?
December 23, 2025
Discusses True Neutral, druids, balance, and alignment meaning in DAD’s fantasy framework.
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Principles Behind The Family RPG System
December 8, 2025
Discusses the design principles behind The Family RPG System and its relationship to cleanroom fantasy design.
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