The Family RPG System fantasy core
Damsels, Adventurers, and Dragons / DAD
Status: Active core RPGFantasy adventure with steel in hand, magic in the dark, and an Adventure Master behind the screen.
DAD is the fantasy core rulebook for The Family RPG System: a table-first roleplaying game of adventurers, monsters, spells, treasure, combat, movement, light, danger, and hard choices under an Adventure Master’s judgment.
The book supports old-school fantasy play without leaving the table empty-handed. It gives players characters to build and risk, and gives the Adventure Master tools for encounters, NPCs, treasure, magic, experience, and campaign adjudication.
About the Game
Damsels, Adventurers, and Dragons is built around imagination, dice, character records, adventuring parties, and the Adventure Master. The core book covers the basics of roleplaying, ability scores, races, classes, alignment, proficiencies, equipment, magic, encounters, NPCs, time, movement, combat, treasure, experience, and spells.
What You Can Play
- Fantasy adventurers from core race options including dwarves, elves, gnomes, half-elves, halflings, humans, and kobolds.
- Warriors such as fighters, paladins, and rangers.
- Wizards, priests, druids, monks, rogues, thieves, and bards.
- Multi-class and dual-class characters where the rules support them.
- Class-kit style concepts for campaigns that want more defined roles.
What the Book Supports
- Character ability scores, backgrounds, races, classes, alignment, and proficiencies.
- Money, equipment, armor, weapons, treasure, and magical items.
- Wizard and priest spellcasting, spell books, research, and spell lists.
- Encounters, random encounter tables, non-player characters, hirelings, followers, and henchmen.
- Light, vision, timekeeping, movement, wilderness travel, climbing, swimming, combat, wounds, healing, and experience.
For Players Who Want
- Fantasy characters with old-school roots and room for risk.
- Adventuring parties where cooperation matters.
- Magic, monsters, weapons, treasure, and danger without a glossy corporate voice.
- A table game where the dice matter and the Adventure Master still judges the world.
For Adventure Masters
DAD gives the AM practical support for running encounters, NPCs, treasure, movement, magic, combat, morale, experience, and campaign-level rulings. It is built to help the table move, not to replace the judgment behind the screen.
DAD Promotional Sheet
Promotional sheet for Damsels, Adventurers, and Dragons.
Roll20 Character Sheets
DAD has Roll20 character sheet support. When creating a Roll20 game, select the DAD sheet from Roll20's character sheet options.
Purchase / Support Links
DAD errata & clarifications Return to RPG catalog Campaign Toolkit Creator licenses